Songs

Songs

Every Funky Friday song and chart, from Week 1 classics like Dad Battle to boss maps like Fourth Wall and brutal full-combo tests like Everlasting Eternity.

6+
Landmark Charts
1-7
Week Catalog
Insane
Hardest Tier

Introduction

Songs are the content of Funky Friday: every chart you play is a song, and the catalog stretches from the three Week 1 openers everyone learns first to monster maps that double as skill exams. Because the library rides on more than 170 playable FNF mods, no two players ever run the same setlist — one session might be base-game classics like Bopeebo and Dad Battle, the next a horror mod's boss marathon. This section organizes the catalog by landmarks rather than an raw alphabetical dump: the Week 1-7 foundation charts, the original boss tracks like Fourth Wall and Beatbox Cactus that anchor the game's own identity, and the infamous endgame charts — Final Destination and Everlasting Eternity [Mania] — that the community treats as certification. Difficulty ratings and star values for each chart live in the Difficulties section; here the focus is what each song is, where it comes from and why players remember it.

Song Landmarks Quick Reference

SongTypeClaim to FameDifficulty Ceiling
Bopeebo / Fresh / Dad BattleWeek 1The classic Daddy Dearest opener chartsB on Hard
Fourth WallBoss trackThe Animdude boss showdown songA
Beatbox CactusBoss trackDedicated fight song vs the cactus rivalA
Final DestinationInfamousLong treated as one of the game's hardest chartsS
Everlasting Eternity [Mania]InfamousBenchmark full-combo challenge for top playersS
Mashups & CoversCommunity sectionNeonight, Sharv and Vitor0502 community chartsB to S

Core Mechanics

Every song in Funky Friday is a chart: a timed sequence of arrows synced to the track, generated for the game's 4K lane layout and often re-arranged for 6 key and 9 key modes. The same song can therefore play differently depending on the key count you queue, with higher key counts adding lanes and density rather than changing the music. Charts carry difficulty ratings and star values that describe their mechanical demands — arrow speed, stream length, jump patterns — independent of the song's actual length. Boss songs add a second layer: they are staged as showdowns against a specific rival, with the chart's most intense sections mirrored by the opponent's animations. Because mods ship their own tracklists, the catalog is effectively a federation: each mod contributes songs that follow the same core rules, which is why skills transfer cleanly from Week 1 charts straight into fan-made content.

Advantages

The sheer breadth of the song catalog is Funky Friday's biggest strength as a rhythm game. With more than 170 mods feeding the library, there is always a chart at your exact edge — hard enough to stretch your accuracy, familiar enough to enjoy — which keeps practice sessions from feeling like grinding. The landmark structure also gives progression a shape: clearing the Week 1-7 charts is a rite of passage, boss tracks are measurable milestones, and the infamous endgame maps give long-term goals with real community recognition. Song variety doubles as difficulty variety, because a single mod can span relaxed melodies and spiked streams in one tracklist. And since charts are shared infrastructure, every new update wave adds playable content without changing what you already mastered, so your practiced skills keep compounding across the whole library.

Challenges

The catalog's size cuts both ways: there is no official, in-game index of every song, so finding a specific chart means knowing which mod hosts it — exactly the problem this wiki's navigation is built to solve. Overall song counts are not published by the developers, so any precise total is speculation; the reliable number is the mod count. Quality also varies across the federation, because charts come from different authors and eras: some older charts feel denser than their rating suggests, and a few community sections trade polish for novelty. Finally, the infamous maps earn their reputation — Final Destination and Everlasting Eternity [Mania] are genuinely punishing, and new players who queue them on a dare tend to leave with a bruised accuracy stat. Build up through the ratings ladder first; the exam charts will still be there.

Frequently Asked Questions

What are the hardest songs in Funky Friday?+
Two charts dominate the community's hardest list: Final Destination, long treated as one of the game's toughest maps, and Everlasting Eternity [Mania], the benchmark full-combo challenge that top players and streamers use to prove form. Both demand sustained hand speed, dense streams and the stamina to hold accuracy for minutes without a recovery break. Boss tracks like Fourth Wall sit a tier below but still spike hard in their final sections. The honest pathway is graded: clear Expert-rated charts across several mods first, practice 9 key separately, and only then queue the exam maps — walking into them at Hard level is how most highlight-reel fail clips are made.
How do I find a specific song or mod chart?+
Start from the mod, not the song: Funky Friday's song browser groups charts by the mod that contributes them, so knowing that a track belongs to, say, the Lullaby event narrows the search to that mod's section. Week 1-7 base charts are always near the top of the browser, and boss songs are usually flagged with their rival's name. If you only remember the song name, community wikis and this site's Mods section map which mod hosts which tracklist. Inside a match, you can also filter by difficulty and key mode, which is the fastest way to locate a chart you are ~ready for without scrolling the entire catalog.
Do new songs come with every update?+
Most major updates do add charts, though the size varies wildly: some waves add a handful of songs to existing mods, while headline events — the Lullaby update is the current example — ship an entire themed tracklist at once. Server shutdowns are the tell: Funky Friday takes servers offline briefly to deploy new versions, and the pattern is established enough that players read a shutdown as a near-guarantee of fresh content. The Updates section logs what each wave added, and the Mods section tracks roster growth, so if you are waiting on new charts that is the fastest place to see whether the latest drop includes any.

Quick Tips

💡

Learn a new mod on its lowest difficulty before queuing your usual rating. Every author spaces notes differently, and a chart you have never seen at Hard is a harder test than a familiar Expert map. One Easy pass teaches you the track's rhythm and gimmicks, so your first real attempt is a performance instead of sight-reading.

💡

Warm up on Week 1 charts before boss tracks. Bopeebo, Fresh and Dad Battle use clean, readable patterns that re-calibrate your timing in minutes, which matters because boss songs front-load their hardest sections. Walking into Fourth Wall with cold hands is the classic way to lose a minute-long streak in the opening bars.

💡

Save the infamous charts for a fresh session, not the end of one. Final Destination and Everlasting Eternity [Mania] are stamina tests, and tired hands miss the same arrows repeatedly, which builds frustration faster than skill. Queue them first after a warm-up, when your accuracy is at its daily peak, and stop after two failed attempts rather than grinding into a slump.

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