Songs
Every Funky Friday song and chart, from Week 1 classics like Dad Battle to boss maps like Fourth Wall and brutal full-combo tests like Everlasting Eternity.
Introduction
Songs are the content of Funky Friday: every chart you play is a song, and the catalog stretches from the three Week 1 openers everyone learns first to monster maps that double as skill exams. Because the library rides on more than 170 playable FNF mods, no two players ever run the same setlist — one session might be base-game classics like Bopeebo and Dad Battle, the next a horror mod's boss marathon. This section organizes the catalog by landmarks rather than an raw alphabetical dump: the Week 1-7 foundation charts, the original boss tracks like Fourth Wall and Beatbox Cactus that anchor the game's own identity, and the infamous endgame charts — Final Destination and Everlasting Eternity [Mania] — that the community treats as certification. Difficulty ratings and star values for each chart live in the Difficulties section; here the focus is what each song is, where it comes from and why players remember it.
Song Landmarks Quick Reference
| Song | Type | Claim to Fame | Difficulty Ceiling |
|---|---|---|---|
| Bopeebo / Fresh / Dad Battle | Week 1 | The classic Daddy Dearest opener charts | B on Hard |
| Fourth Wall | Boss track | The Animdude boss showdown song | A |
| Beatbox Cactus | Boss track | Dedicated fight song vs the cactus rival | A |
| Final Destination | Infamous | Long treated as one of the game's hardest charts | S |
| Everlasting Eternity [Mania] | Infamous | Benchmark full-combo challenge for top players | S |
| Mashups & Covers | Community section | Neonight, Sharv and Vitor0502 community charts | B to S |
Core Mechanics
Every song in Funky Friday is a chart: a timed sequence of arrows synced to the track, generated for the game's 4K lane layout and often re-arranged for 6 key and 9 key modes. The same song can therefore play differently depending on the key count you queue, with higher key counts adding lanes and density rather than changing the music. Charts carry difficulty ratings and star values that describe their mechanical demands — arrow speed, stream length, jump patterns — independent of the song's actual length. Boss songs add a second layer: they are staged as showdowns against a specific rival, with the chart's most intense sections mirrored by the opponent's animations. Because mods ship their own tracklists, the catalog is effectively a federation: each mod contributes songs that follow the same core rules, which is why skills transfer cleanly from Week 1 charts straight into fan-made content.
Advantages
The sheer breadth of the song catalog is Funky Friday's biggest strength as a rhythm game. With more than 170 mods feeding the library, there is always a chart at your exact edge — hard enough to stretch your accuracy, familiar enough to enjoy — which keeps practice sessions from feeling like grinding. The landmark structure also gives progression a shape: clearing the Week 1-7 charts is a rite of passage, boss tracks are measurable milestones, and the infamous endgame maps give long-term goals with real community recognition. Song variety doubles as difficulty variety, because a single mod can span relaxed melodies and spiked streams in one tracklist. And since charts are shared infrastructure, every new update wave adds playable content without changing what you already mastered, so your practiced skills keep compounding across the whole library.
Challenges
The catalog's size cuts both ways: there is no official, in-game index of every song, so finding a specific chart means knowing which mod hosts it — exactly the problem this wiki's navigation is built to solve. Overall song counts are not published by the developers, so any precise total is speculation; the reliable number is the mod count. Quality also varies across the federation, because charts come from different authors and eras: some older charts feel denser than their rating suggests, and a few community sections trade polish for novelty. Finally, the infamous maps earn their reputation — Final Destination and Everlasting Eternity [Mania] are genuinely punishing, and new players who queue them on a dare tend to leave with a bruised accuracy stat. Build up through the ratings ladder first; the exam charts will still be there.
Frequently Asked Questions
What are the hardest songs in Funky Friday?+
How do I find a specific song or mod chart?+
Do new songs come with every update?+
Quick Tips
Learn a new mod on its lowest difficulty before queuing your usual rating. Every author spaces notes differently, and a chart you have never seen at Hard is a harder test than a familiar Expert map. One Easy pass teaches you the track's rhythm and gimmicks, so your first real attempt is a performance instead of sight-reading.
Warm up on Week 1 charts before boss tracks. Bopeebo, Fresh and Dad Battle use clean, readable patterns that re-calibrate your timing in minutes, which matters because boss songs front-load their hardest sections. Walking into Fourth Wall with cold hands is the classic way to lose a minute-long streak in the opening bars.
Save the infamous charts for a fresh session, not the end of one. Final Destination and Everlasting Eternity [Mania] are stamina tests, and tired hands miss the same arrows repeatedly, which builds frustration faster than skill. Queue them first after a warm-up, when your accuracy is at its daily peak, and stop after two failed attempts rather than grinding into a slump.
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